Well it was quite a weekend, because not only did I get to a convention but managed to sneak in a quick game of Muskets & Tomahawks too!
We tried to go "by the book" and rolled for everything; scenario, weather, etc. We actually got no crazy weather, and both got standard "engagement" as our mission... oh well, so much for twists!
The twists would come once we started the game though. Scott won the roll off to pick a deployment zone, and since one edge of the board had convenient walls all across it he wisely chose that side. However - when we rolled for our officer's side plots, it turned out that my officer's goal was to protect a valuable item that could not be moved from it's deployment spot on my edge - and his objective was to keep me from achieving MY objective!
So after he had lined up all his redcoats nicely behind the walls, he had to come get me anyway :)
The rangers moved up along the river bank while the regulars came up in two groups. My regulars stood in line to wait for them, while the marines took to the woods on my right.
It was a game of long range musketry pot shots at each other as Scott moved in. At one point, he was very close to winning, having shot me up and only needing to get one 3 on a handful of dice (muskets kill on a 3+)... I took a picture of the die roll he got (he must be the only wargamer friend I have that rolls worse than I do).
In the end - it all came down to one heroic charge between French and British Regulars, and the French and Brits BOTH fell below 1/3 of their army in the same turn. It was a close run game; a draw really, but technically I "won" because he did not have any troops capture my item.
Fun game and quite different than the last few we played, with less irregular troops and less terrain. We actually did not have a single area of heavy woods! Definitely fun and something I'd like to try again.